Desktop Publishing


Desktop publishing was first created in the mid-1980’s with the introduction of PageMaker – the brainchild of Paul Brainerd and the Aldus Corporation. These people wanted to create a product that was affordable but still have the ability for users to create a product that could compete with the high-end expensive products.

Planning ahead is key to using desktop publishing correctly. Knowing ahead of time what you want to create and how you are going to create it is very important. There are a number of different desktop publishing programs on the market today, some of which allow you to more things than others. It is essential that you have the right program for what you are planning to do and there are several ways to find out what you need. You could begin by researching these different publishing programs to find out what they are capable of doing. If you have access to a publishing company, you want to ask a professional for some advice.

Even though you create a product on your own using a desktop publishing program, it is a good idea to print your final product with a printing company. This will ensure that you are getting the best quality. Always proofread your final copy before printing. There is nothing worse than spending a great deal of time, effort and money on printing only to find that you need to make corrections and print all over again.

People often wonder what type of desktop publishing software they should purchase. One of the more popular types of software on the market today is Canvastic. This is a kid-friendly software program that uses menus and palettes and is similar to many other desktop publishing programs. This program allows you to work on many documents at a time rather than just one. However, there is limited text formatting available. You cannot flip or rotate graphics with this software, which could create some problems if you want to create a detailed project. Researching the many different types of programs is a great way to find one that works best for you.